A game from Tether
Play a quick game.
Fly a ship, collect the signals, and dodge the things that sink products. No timer — it keeps going as long as you do.
- Collect every insight to clear the level
- Hit a trap and it costs a life. You have three.
- Arrow keys to turn and thrust
Things to avoid
Every hazard in the game is a real way small products go wrong. Hitting one costs a life; the costlier the mistake, the bigger it is drawn.
- −1 lifeVanity metricWent up. Meant nothing.
- −1 lifeLoudest customerOne voice, whole roadmap.
- −1 lifeScope creepIt was a week, three months ago.
- −1 lifePremature scaleTen users. Kubernetes.
- −1 lifeFeature bloatNobody found the good one.
- −1 lifeBuilding on a hunchFelt right. Wasn't.
- −1 lifeIgnoring churnThe exit interview you skipped.
- −1 lifeCompetitor envyTheir roadmap, your team.
- −1 lifeRewrite it allSix months, same bugs.
- −1 lifeReport nobody read40 pages. No decision.
You can’t ship your way out of not listening. Tether does this part for you, without the asteroids.
Start for free